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Source filmmaker tutorials
Source filmmaker tutorials













source filmmaker tutorials
  1. #Source filmmaker tutorials how to
  2. #Source filmmaker tutorials free

The TimelineThe Timeline is almost the same as how you would use it from any video editing program. You can not edit its settings or move it while in Clip Editor mode - you'll be notified with a dialog box stating that. You can have as many of these as you would like, but only one scene camera can be active at a time. This is why you should use the Work Camera to navigate your scene. Wherever this camera is facing will be what you'll be looking at when the final render is complete. This is the camera you'll be using to export your image or animation with. camera1 if it hasn't been made yet) will spawn it either from the work camera's position, or near a spawned object. As the name implies, it's used to adjust your scene elements freely.

#Source filmmaker tutorials free

In this mode, you are free to move the camera however you wish, as it will not affect the settings of your main camera. Type in Heavy and scroll down the list until you find player/heavy.mdl and then click Open at the bottom right hand corner of the window to load him into the scene.Ĭamera ModesLocated in the bottom right hand corner, you can toggle camera modes by left clicking the box labelled Camera1 or WorkCamera. We'll start out by loading TF2's Heavy into the scene, but the remaining process will be identical regardless of character. This list will grow as you subscribe to more submissions on the workshop. Here is where all your models are stored and ready for you to load into your scene at any time. This menu is used for selecting what it is you want spawned in your scene: cameras, lights, models and even particles! For now, we want to select Create Animation Set for New Model.Īn alternate method is to select the Cross up the top of the Animation Set Editor window and choose the option to create a model from there:Ī new Window will appear. Inside the Animation Set Editor window, right click to bring up a drop-down menu.

#Source filmmaker tutorials how to

Let’s make things look a bit more interesting and learn how to load your first model into the scene! Once your map has loaded, you’ll be greeted with an empty room.

  • The Camera mode buttons allow you to create, manage and switch between the main project camera(s) and a temporary "work camera", used purely for editing.
  • The Timeline allows you to work on your project in several editing modes (namely Clip Editor, Motion Editor, and Graph Editor) - generally for animation, though still remains useful in poster making.
  • The Property Sliders allow you to modify an entity's settings by dragging the respective sliders to the left or right.
  • The Animation Set Editor is from where you create, manage or delete entities like characters, objects, cameras, lights and particle systems.
  • The Viewport lets you see how your project will look like from various camera angles.
  • While designed to get a beginner started and on their way, it does not exhaustively tackle either animation or poster making - but does contain some general advice on performing functions related to them.īelow is a reference of the default SFM layout, in the event that, throughout the guide, you get lost or confused. Please note that, due to size and research limits, this guide doesn't account for absolutely everything the program has to offer.

    source filmmaker tutorials

    Think of this as a sort of crash course: what this button or mode does, how to do a specific thing, and so on.

    source filmmaker tutorials

    Some tips and tricks are available for experienced users, as well. More specifically, the user who has just installed SFM from the Steam Store page, and may be overwhelmed with all the options available.

    source filmmaker tutorials

    Novices who are not fully familiar with the program, its tools, environments and editing workflow.















    Source filmmaker tutorials